Mod Mixer
A downloadable mod
Mods silently break each other. When two mods change the same game function, the one that loads last usually wins — the other mod's work just vanishes: no error, no crash, no explanation. ModMixer finds these conflicts, explains them in plain English, and gives you a control panel to settle them.
THE SWITCHBOARD
A full control panel in the in-game menu (look for the ModMixer icon), six tabs:
- CONFLICTS — every mod fight in one place. Pick a winner (that mod wins, the rest are muted) or activate a shared chain to set its run-order — all restart-gated. Switch the view (top-left): SIMPLE ranks mods (higher wins everywhere), BY CATEGORY settles one realm at a time (wheels, HUD, economy, weather...), ADVANCED shows every contested function with its full hook chain — who runs first, who overrides whom.
- LIVE — instant settings your mods expose (toggles and sliders), applied in-game immediately.
- VEHICLE — live diagnostics of the machine you're sitting in: damage, wear, temperature, speed, mass, per-wheel grip.
- PERFORMANCE — live per-mod cost (ms per frame) against your fps budget. Find the mod eating your frame rate and park it without uninstalling.
- REVIEW — worth a look: likely duplicate mods, known incompatible pairs, HUD overlaps — each with evidence. Dismiss what you've judged.
- PROFILES — save your whole ModMixer setup (conflict picks, reorders, toggles, hibernation) under a name and load it back.
Every row comes with a plain-English explanation. You still get the classic boot conflict report (ModMixer.log, next to your game log) and an on-screen warning when two flatly incompatible mods are installed.
BUILT SAFE
- Structural changes (reorder, mute) apply on restart — nothing is rewired mid-game.
- Load-critical functions are locked and can never be vetoed.
- If a launch doesn't complete, the next one starts in safe mode automatically (all levers off) — your game always loads.
- Manual kill switch: create an empty file MODMIXER_SAFE_MODE.txt in modSettings/FS25_ModMixer/.
- Disk footprint: ModMixer stores only its own settings, profiles, and a boot-recovery marker under modSettings/FS25_ModMixer/ — nothing elsewhere, and it makes no network connections.
- Abnormal-load protection: if a load comes up with no farm (a conflict brick), ModMixer blocks that session's saves so the broken state can't overwrite your existing savegame, then self-recovers on the next launch.
IMPORTANT: keep the zip named FS25_0_ModMixer.zip — the 0 makes it load before your other mods, which is how it sees every hook they install.
Multiplayer: loads and reports per client; the Switchboard's levers are designed for singleplayer.
Changelog 1.4.0.0:
- The Switchboard — the six-tab control panel above (Conflicts / Live / Vehicle / Performance / Review / Profiles)
- Performance profiler with live per-mod frame cost and Park
- Review hub, vehicle diagnostics, and the boot-recovery safety net
GitHub: https://github.com/AvolationIndustries/FS25_ModMixer
Discord: https://discord.gg/FvexHdffVW
By Avolation Industries.
| Published | 1 day ago |
| Status | In development |
| Category | Game mod |
| Author | Avolation Industries |
| Tags | Farming Simulator, Farming Simulator 25 |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
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Comments
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question i take it able to sort stuff out it self and if you want to reorder you can cool week mod not to be fair
This version does not sort anything for you, it just gives you the information and toolset to make the changes yourself. the reorder chain mode is the best way as it will show you where stomps are occurring and let you reorder them if it is causing an issue.
Auto sorting is something that is on the agenda for a future version.
This mod saved my Fs25
Thats great to hear!